These are some of the rigging projects I worked on.
Rigging Reel 2015
Snippets of some rigging projects, including:
-A joint and curve based facial rig made for a game character. It has several levels of control, with deformation mainly driven by curves drawn along the face, where the curves' CVs are modified by joints riveted to the skin. -A demo of a 2D facial animation system for a Lego-type character -A retractable bow-like weapon, that can be folded and expanded, with a spline based system to drive the string deformation in any state of the weapon.