These are some of the rigging projects I worked on.

Rigging Reel 2015

Snippets of some rigging projects, including:

-A joint and curve based facial rig made for a game character. It has several levels of control, with deformation mainly driven by curves drawn along the face, where the curves' CVs are modified by joints riveted to the skin.
-A demo of a 2D facial animation system for a Lego-type character
-A retractable bow-like weapon, that can be folded and expanded, with a spline based system to drive the string deformation in any state of the weapon.